Just finishing up a new piece (currently unnamed). First attempt at scoring by hand, and I’m pretty pleased with the results. Even if it has taken me forever. Thought I’d share some detail images:
Once the performance notes are written I’ll upload a proper scan.
A recording of 10 pages of the score to my new piece, Tide.
Performers
Scott Mc Laughlin: Acoustic Guitar, Vibraphone, Timpani, Bass Drum
Alannah Halay: Piano, Triangle, Cymbal, Floor Tom
Oliver Thurley: Glockenspiel, Double Bass, Tamtam, Tubular Bells
Alex De Little: Zither, Trombone, Triangle, Bass Drum
James Lavender: Electric Guitar, Zither, Cymbal, Timpano
Phill Harding: Sine Waves
A handy little tool I knocked up last night to round-off a generated harmonic series to the nearest semi-tone (and output as a named note (C,C#,D,…) to a .txt file. Written in python, give it a root frequency, and the length of the number of partials you want to calculate.
Spent the weekend reading analyses of Xenakis’ Nomos Alpha, so I knocked up a little hexahedral permutation program instrument. Vertices are parsed out as x,y,z and can be hooked up as parametric controls based on the hexahedron’s position in 3D space! Hooray!
Xenakis uses isomorphic permutations of a cube to order elements of a set using pretty standard permutations (rotate 90º, rotate 180º, etc). His process is much more based in boolean logic and set theory, but I took the basic principal ofusing the isomorphic permutations as parametric controls, but running in real time. So you can drag the cube about, or animate it, and it spits out a bunch of numbers which you could use to control anything. (ie. bow technique, dynamic, durations, pitch, or whatever digitally!).